ICT & Computing

The ability to use and understand how computers work is an essential skill for students to be able to take an active part in modern society. The school has state of the art equipment in four dedicated computer suites and offers a wide range of courses to suit the interests of all students.

Here is a curriculum overview:

In the Computing & ICT Department we are committed to give all students, regardless of ability, an understanding of the role that the Computing plays in the world in which they live alongside practical understanding of the uses of a range of computing technologies.  In providing students with these computational skills, it is expected that their knowledge and understanding develops as they apply these across the curriculum.

The department has five computer suites which are available to students throughout the day on an ‘open access’ basis; in addition other, cross-curricular computing suites exist for use by other departments. The school operates a Local Area Network and also benefits from a wireless connection.

Aims of the Department

  • To help pupils to understand and apply the fundamental principles of computer science, including logic, algorithms, data representation, and communication
  • To equip our pupils with the skills to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • To help pupils  evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • To teach pupils to be  responsible, competent, confident and creative users of information and communication technologyA Computer Club runs Tuesday, through to Thursday at lunchtimes every week, and is staffed by members of the department to promote an atmosphere of independent, cross-curricular study.
  • The Department offers a range of accredited courses to accommodate our students through key stages 3, 4 and 5. These include:
  • The schemes of work are selected to give a balanced and varied programme of study, incorporating a full range of differentiation to meet all our students’ needs.  Progression through the key stages leads to students being expected to apply greater understanding and develop into independent learners.
  • Cardinal Langley RC High school’s bespoke Key Stage 3 Computing programme of study covering all aspects of the Government new Computing curriculum.
  • OCR GCSE Computer Science J276
  • EdExcel Certificate in Digital Applications (CIDA)
  • OCR GCE A Level Computer Science
  • Cambridge Technical IT (Level 3)
  • Cambridge Technical Digital Media (Level 3)

KS3 ICT and Computing

  • During KS3, students are introduced to a range of software packages which will allow them to consolidate their existing Computer Science competencies and then start to develop more sophisticated skills such as programming, game-making and web-design.
Year 7 Year 8
Autumn Introduction to the network and computer systems: understanding the components of a computer, logging on, accessing personal areas, file management.

Hardware & Software: developing an understanding of the components and devices that make computers work.

Binary: an introduction to the numbering notation used by computers

Computer Systems: Students learn how computer networks work, components of a computer and how to protect your computer from threats.

Enterprise: Students work together in groups to come up with an idea to raise money for a local charity. They need to plan and promote the event.

Spring E-Safety: understanding how to use the internet and mobile phones safely Website Design and HTML: an introduction to building a basic website.

Graphics/Photoshop unit: developing an understanding of how to create, use and adapt graphics within documents.

Programming and sequencing: using small basic to develop programming skills.

 

Animations: Using Adobe Flash CS5, students learn to create professional web animations.

Summer  

Kodu programming: an introduction to basic game making software.

 

Advanced Scratch Programming: using the advanced features of Scratch such as Broadcast, Loops, If statements, Variables, operators and arrays.

Python Programming: an introduction to scripted programming tools.

KS4 ICT and Computing

From 2016 KS4 students had the option to choose either OCR GCSE Computer Science or the Certificate in Digital Applications (CIDA).

GCSE Computer Science

The course gives students a real, in-depth understanding of how computer technology works. The course will develop critical thinking, analysis and problem-solving skills through the study of computer programming, giving students a fun and interesting way to develop these skills, which can be transferred to other subjects and even applied in day-to-day life.

http://www.ocr.org.uk/qualifications/gcse-computer-science-j276-from-2016/

Year 10 and 11

This is a two year linear course with two exams and a controlled assessment. The course is covered using a blended approach to students learning with elements from the 3 strands running concurrently. The CA is attempted in Year 11 to a board set brief.

Computer systems (40%)

  • Systems Architecture
  • Memory
  • Storage
  • Wired and wireless networks
  • Network topologies, protocols and layers
  • System security
  • System software
  • Ethical, legal, cultural and environmental concerns

Computational thinking, algorithms and programming (40%)

  • Algorithms *
  • Programming techniques
  • Producing robust programs
  • Computational logic
  • Translators and facilities of languages
  • Data representation

Programming project ** (20%)

  • Programming techniques
  • Analysis
  • Design
  • Development
  • Testing and evaluation and conclusions  

GCSE Computing (Year 11 only) Overview

  • This is the final year of the J275 Computing course. Students have studied some of the A451 content and completed their A452 CA. In Year 11 we tackle A453 and the remaining A451 content before preparing for the exam.
Term 1 Term 2 Term 3
Unit A452: Programming Project (30% Controlled Assessment)

 

OCR will issue a range of assessment tasks each consisting of up to three sub tasks.   The set of tasks within the controlled assessment will provide opportunities for the candidate to demonstrate practical ability to use the skills outlined in the specification for this unit.

Unit A451: Continued …

This unit of work covers the body of knowledge about computer systems on which the examination will be based.

Unit A451: Final preparation for Examination

This unit of work covers the body of knowledge about computer systems on which the examination will be based.

 Certificate in Digital Applications (CIDA)

This is a level 2 vocational qualification for creative learners with a passion for digital applications. The focus is to emphasise creative computing. It aims to empower learners to play an active role in the digital sector rather than being simply consumers of digital content. Tailor made to meet the needs of today’s creative industries, the qualification covers imaging, creative multimedia, website development and computer game production.

The course comprises of two assessed projects:

  • Unit 3 – The planning, design, development of graphic products for a specific audience and purpose. (80% of the qualification)
  • Unit 1 – Web design (formal Assessment 20% of the qualification)

Year 10

Term 1 Term 2 Term 3
Unit 1 Controlled Assessment Prep

Practical web design skills using a variety of different software to produce a web site for a client brief

Creating detailed designs and a specification for your game idea.

Unit 1 Controlled Assessment Prep

 

Practical web design skills using a variety of different software to produce a web site for a client brief

Creating detailed designs and a specification for your game idea.

Unit 3 – Art Work and Imaging (80%  of the qualification)

Research into graphic products for a specific purpose. Design and create various products using a variety of different software and tools.

 Year 11

Term 1 Term 2 Term 3
Unit 3 – Art Work and Imaging (80%  of the qualification)

Research into graphic products for a specific purpose. Design and create various products using a variety of different software and tools.

 

Unit 3 – Art Work and Imaging (80%  of the qualification)

Research into graphic products for a specific purpose. Design and create various products using a variety of different software and tools.

Unit 1 Controlled Assessment Prep

 

Exam Resit preparation.

All CIDA coursework is internally assessed and externally moderated and grades A* – C.

  • Year 11 pupils who did not choose an ICT/Computing GCSE may have the opportunity to study the ECDL level 2 at through year 10 and 11. This is a Level 2 qualification that is recognised by most FE providers and can facilitate entry onto a range of post 16 Level 2/3 ICT qualifications   

KS5 A Level Computer Science

  • This is a traditional A level qualification that includes 2 exams and a Controlled assessment.

OCR A Level Computer Science H446  

  • Focus on programming, building on our GCSE Computing and emphasise the importance of computational thinking as a discipline.
  • Have an expanded maths focus, much of which will be embedded within the course.
  • Put computational thinking at its core, helping students to develop the skills to solve problems, design systems and understand human and machine intelligence.
  • Allow student to apply the academic principles learned in the classroom to real world systems in an exciting and engaging manner.
  • Give students a clear progression into higher education, as the course was designed after consultation with members of BCS, CAS and top universities.Project (20%)
  • Computer systems
  • Computer systems (40%) Algorithms and programming (40%) and Programming
  • The characteristics of contemporary processors, input, output and storage devices
  • Software and software development
  • Exchanging data
  • Data types, data structures and algorithms
  • Legal, moral, cultural and ethical issues
  • Algorithms and programming
  • Elements of computational thinking
  • Problem solving and programming
  • Algorithms to solve problems and standard algorithmsThe learner will choose a computing problem to work through according to the guidance in the specification.
  • Programming Project
  • Analysis of the problem
  • Design of the solution
  • Developing the solution
  • Evaluation  

KS5 ICT

Cambridge Technical Level 3: OCR subsidiary diploma (One A level equivalent)

This level 3 qualification is intended as a basic introduction to the study of IT alongside other fields of study. Equivalent in size to one A Level students study 5 units over 2 years.

This qualification is designed for learners who are interested in an introduction to the study of creating IT systems to manage and share information, alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in IT.

5 units of which 3 are mandatory and 2 are external.

Mandatory content (83%)

External assessment (58%)

KS5 Digital Media (Game Design)

Cambridge Technical Level 3: OCR subsidiary diploma (One A level equivalent)

This level 3 qualification is intended as a basic introduction to the study of IT alongside other fields of study. Equivalent in size to one A Level students study 5 units over 2 years.

This qualification is designed for learners who are interested in an introduction to the study of Digital media with emphasis towards the gaming industry, alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in Digital Media or Gaming.

5 units of which 3 are mandatory and 2 are external.

Mandatory content (83%)

External assessment (58%)

 Home Learning

We would encourage all students to code as much as they can. Practical home learning tasks will be set from time to time and can be completed using free online development tools.

5 ways I can help my son/daughter
1 Parent Guide: Understanding Cyber Bullying http://www.bbc.co.uk/schools/parents/cyber_bullying/
2 E-Safety for Parents http://www.kenttrustweb.org.uk/kentict/kentict_esafety_parents.cfm
3 Your child will need to work more independently at secondary school than at primary school. But your interest and input will still be important and will help your child to do well in ICT & Computing.
4 Look for opportunities to talk to your child about ICT and how it has changed our society, in so many ways.  Children enjoy sharing what they are learning. Try to find topics you’re both interested in so it’s more of a conversation than an interrogation.
5 Ask your child if there’s anything you can do to help with homework. Discuss the organisation of the work.

 

Key Stage 3

In Years 7 & 8, students are introduced to a wide variety of computer applications to develop their skills in using computer programmes. In 2014 Computing has also been introduced to the National Curriculum and students will embark on a new course exploring the way that computers work and the programming techniques required for developing new applications. These courses are an ideal introduction to the world of computer science.

Key Stage 4

Two courses are offered to enable students to explore different aspects of ICT and Computing.

GCSE Computing – This new exciting course gives learners the opportunity to investigate and gain an in-depth understanding into how computers work, and how they are used.

The Edexcel Level 2 Certificate in Digital Applications has been designed to engage and enthuse young people with an interest in creative computing; for example, digital graphics and animations, interactive multimedia products and computer games.

Sixth Form

ICT has a very wide appeal to a whole range of career pathways. Here are but a few examples: Progress to study ICT or another subject at Degree Level, Network Management, Software and games development, Internet service provider, e-mail and messaging systems and website design and development.

The Games Design Specialism course provides the knowledge, understanding and technical skills for learners wishing to enter upon a career in Computer Games Design or Development, Animation, Digital Graphics or Special Effects Production.

Career Opportunities

Post, or even pre-university, there is a wide variety of lucrative careers involving computing for those with a passion for the subject and a willingness to keep learning. In fact, the growth and evolution of new technologies means in the future there will be lots of jobs that require computing skills that we have not even thought about yet! Computing is a subject that could awaken a passion that could lead anywhere and last a lifetime.